You won't want to follow it to the letter (some combos shown are situational, involve being a certain precise distance away from the corner or are too difficult to pull off during a match) but it should give you ideas to explore.Īlso, if you're starting out, it's convenient to go into options and make the Max mode bar so it never runs out, instead of always having to go into it constantly. KOF 94 - A evoluo KOF 95 KOF 96 - O caos KOF 97- Orochi KOF 98 - Especial KOF 99 - A ressureio KOF 2000 - A cidade dos pecados KOF 2001- A queda KOF 2002 - Especial KOF 2003 - Saga ash KOF XI - Sinopse KOF XII - KOF 2006 - Maximum impact Controle e Sistema Grupo 3P/1-KOF-BR COMBO de KYO KUSANAGI - 100 O Deus OROCHI KYO. You'll want to check out Persona Entertainment as well like someone said. King and Kyo have the EX kicks that bounce them on the ground, Goro has the ground pound that throws them up into the air, Ramon and Sylvie have the sobat/jazz hands that let characters crumple for followup, Benimaru has the EX command grab that does a crumple as well, Dinosaur and Maxima have EX moves that do wallbounce, etc.
É dito que Verse, o vilão de KOF XIV, é um corpo que reunia várias almas dentro de seu. You usually want to start with those and figure it out from there. O melhor de Krizalid foi sua reaparição no dream match KOF 2002 Unlimited Match, onde ganhou um novo tema musical excelente, Cutting Edge, além de um poderosíssimo especial novo, mostrado na foto acima, que acerta o oponente até caído no chão. Usually in max mode, there's some property of a EX move that lets you continue the combo and allow for more damage.